Week 31 of the year 2025
- 6 minutes read - 1238 wordsThis Week’s Challenges:
Is APL the Future of Programming? A Look at its Practical Value
The Agentic Programming Language APL might have a significant practical value, but it’s crucial to understand its specific domain. It’s not a general-purpose programming language designed to compete with Python, Java, or C++. Instead, APL is a specialized language for orchestrating AI agents.
Think of it this way:
- SQL is a language to declare what data you want from a database. You don’t tell the database how to scan indexes or join tables; you trust the database engine to do that optimally.
- Terraform is a language to declare what infrastructure you want. You don’t tell it how to make API calls to AWS or GCP; you trust the Terraform provider to handle the implementation.
- APL is a language to declare what goals you want an AI agent to achieve. You don’t tell the agent how to reason about code, refactor a function, or find a bug; you trust the agent’s “CPU” (its core intelligence) to do that.
Here are the key areas where APL provides practical value:
1. Workflow Automation and Orchestration
This is its most immediate and powerful use case. APL acts as a “super-powered shell script.” It can chain together complex tasks that require both deterministic tools (shell, read_file) and agentic reasoning (analyze_code, make_move). The Tic-Tac-Toe example, while simple, perfectly illustrates this: it orchestrates deterministic board state changes with agent-driven moves.
Real-world example: A workflow to automatically triage a GitHub issue.
read_file
: Read the issue description.analyze_issue
: An agent-native tool to categorize the issue (bug, feature, question) and assess its priority.if
: “issue.category == ‘bug’”:search_codebase
: Find relevant files based on keywords in the issue.apply_label
: Add the “bug” label via a shell command (gh issue edit...
).
2. Reproducibility and Auditing
When an AI agent performs a complex task, it can be difficult to know exactly what it did and why. An APL program serves as a perfect, high-level audit log. You have a clear, human-readable file that shows the exact sequence of goals given to the agent. This is invaluable for:
- Debugging: If the outcome is wrong, you can trace the agent’s high-level plan.
- Trust: You can be confident the agent is only performing the steps you’ve authorized.
- Consistency: Running the same APL program should, in theory, produce a similar outcome, making agentic processes more reliable.
3. Encapsulation and Reusability
Just as functions and libraries are fundamental to traditional programming, *.tool.apl
files are fundamental to agentic programming.
By encapsulating a complex sequence of steps into a high-level tool (like ensure_repo_is_cloned
), you can:
- Build a library of reliable, reusable agent capabilities.
- Share these tools across different projects and teams.
- Simplify your main programs by composing these high-level blocks.
4. Bridging the Gap Between Humans and Agents
APL provides a structured language for human-agent communication. Instead of writing a long, ambiguous natural language prompt, you
provide a clear, machine-readable APL file. This reduces ambiguity and makes the agent’s behavior more predictable and reliable. The
while
loop and if
conditions are perfect examples of providing structured, logical constraints to an otherwise free-form reasoning
engine.
Limitations
It’s equally important to know what APL is not. It is not designed for:
- Performance-critical tasks: The overhead of the agent’s reasoning makes it unsuitable for tasks where nanoseconds matter.
- Low-level systems programming: You wouldn’t write a device driver in APL.
- Complex algorithms: You wouldn’t implement a sorting algorithm in APL; you’d use a
sort
tool that calls a highly optimized implementation in a traditional language.
Conclusion: A New Programming Paradigm
APL is more than just a new programming language; it’s a new way of thinking about programming. By abstracting away the low-level details and focusing on high-level goals, APL empowers developers to leverage the full reasoning power of AI agents.
While APL is still in its early stages, it has the potential to revolutionize the way we build software. As AI agents become more powerful and sophisticated, languages like APL will become increasingly important for orchestrating their work. The future of programming may not be about writing code, but about directing agents. And APL is leading the way.
A Practical Example: Tic-Tac-Toe in APL
To make this more concrete, let’s walk through a simple example: a game of Tic-Tac-Toe where the agent plays against itself.
# APL Program: Tic-Tac-Toe
# Version: 0.4
# Description: A simple Tic-Tac-Toe game where the agent plays against itself, using a while loop.
Local Tools
local_tool_paths:
- ./tools/
The program starts by declaring that it will use local tools from the tools
directory. This is where we would define custom tools like make_move
and check_winner
.
Setup Phase
setup:
- name: "Initialize Game"
tool: set_vars
vars:
board:
- [" ", " ", " "]
- [" ", " ", " "]
- [" ", " ", " "]
current_player: "X"
winner: "None"
game_over: false
turn: 1
The setup
phase initializes the game. It uses the set_vars
tool to create the game board (a 3x3 grid), set the starting player to “X”, and initialize the game state variables.
Main Game Loop
main:
while: "game_over == false and turn <= 9"
run:
# ... game logic ...
The main
phase contains the game loop, which continues as long as the game is not over and the turn number is 9 or less.
Displaying the Board
- name: "Display Board"
tool: log
message: |
Turn {{turn}}: Player {{current_player}}'s move
{{board.0.0}}|{{board.0.1}}|{{board.0.2}}
-+-+-
{{board.1.0}}|{{board.1.1}}|{{board.1.2}}
-+-+-
{{board.2.0}}|{{board.2.1}}|{{board.2.2}}
At the start of each turn, the log
tool is used to display the current state of the board and which player’s turn it is.
Making a Move
- name: "Player Move"
tool: make_move
with_inputs:
board: "{{board}}"
player: "{{current_player}}"
register: move_result
This step uses a custom tool, make_move
, to determine the current player’s move. The tool takes the current board and player as input and returns the updated board.
Updating the Board and Checking for a Winner
- name: "Update Board"
tool: set_vars
vars:
board: "{{move_result.new_board}}"
- name: "Check for Winner"
tool: check_winner
with_inputs:
board: "{{board}}"
register: winner_check
After the move is made, the set_vars
tool updates the board with the new state. Then, another custom tool, check_winner
, is called to see if the current player has won.
Updating the Game State and Switching Players
- name: "Update Game State"
tool: set_vars
vars:
winner: "{{winner_check.winner}}"
game_over: "{{winner_check.game_over}}"
- name: "Switch Player and Increment Turn"
tool: set_vars
if: "game_over == false"
vars:
current_player: "{{'O' if current_player == 'X' else 'X'}}"
turn: "{{ turn + 1 }}"
The game state is updated based on the result of the check_winner
tool. If the game is not over, the player is switched, and the turn counter is incremented.
Finalize Phase
finalize:
- name: "Announce Winner"
tool: log
if: "winner != 'None'"
message: "Game Over! Winner is {{winner}}"
- name: "Announce Draw"
tool: log
if: "winner == 'None'"
message: "Game Over! It's a draw."
- name: "Final Game Status"
tool: log
message: |
Final Board:
{{board.0.0}}|{{board.0.1}}|{{board.0.2}}
-+-+-
{{board.1.0}}|{{board.1.1}}|{{board.1.2}}
-+-+-
{{board.2.0}}|{{board.2.1}}|{{board.2.2}}
Once the game loop has finished, the finalize
phase announces the winner (or a draw) and displays the final board state.
This example demonstrates how APL can be used to create a complete, working program with a clear and readable structure. The use of high-level tools and a declarative syntax makes it easy to understand the program’s logic without getting bogged down in implementation details.